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That said there are vending machines that players can place in their areas, then place items in the vending machine to sell to others. Basically, it’s a lot more like an item shop than a game economy. There is no finding items in the game world: no looting or harvesting.Īnd once purchased, you cannot sell something back to the NPC shop.

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Everything in the game has a default price set by the game’s creators: this is the price at which the item is sold from NPC shops. Because the game is targeted at a younger audience, there is a good bit of hand-holding in the economic system. Given my background in virtual economies, I was particularly interested in that aspect of the game. Eric took me on a tour of the live game, showing me all sorts of different activities and games players had made up within the game world. Players can invite friends over to their unitz, visit popular unitz, socialize, and engage in various role-play activities and games. The stuff is bought through the game’s two currency systems: Beex (a free currency obtained by playing the game) and Wooz (a premium currency purchased with real money). Then they buy stuff to put in their Unitz, decorating them in a tile-based manner not unlike The Sims. Each user creates their avatar (Woozen) and can create a number of personal spaces (Unitz). The basic idea of Woozworld is a combination sandbox and social game.

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However, once kids get older, they don't want "educational" toys anymore they want big kid games! And parents want to buy educational stuff for their kids. This project, which targeted an older audience, was spun off from Tribal Nova, launching as an independent company around December 2009.ĬEO Eric Brassard explained one of the major shifts in going from Tribal Nova to Woozworld was shifting from producing "educational software" to producing "entertainment software." You don't market directly to children you market to their parents. Part of the web-based technology developed at Tribal Nova was co-opted to produce the underlying basis for Woozworld.

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Woozworld's tale begins with Tribal Nova, a company that produces educational games for children.

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At the very least, I figured I ought to see what kind of in-game economy Woozworld supported. Nevertheless, since I happened to be in Montreal over the Christmas holidays, I decided to drop by and see what it was all about.







Woozworld sign up